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Number memory test tips, for digit strings and for Hidden Numbers

· 5 min read · Tyamka team

How grouping and naming positions help you remember numbers on a grid, how the timer and lives work, and why your score jumps between attempts.

The most useful tip for remembering more digits is to group them, ideally in threes. Below is how that works with a string of digits, and how to carry it over to Hidden Numbers, our number memory test online. In that game numbers appear on tiles, you tap 1, the rest hide, and you tap the hidden tiles in order from the smallest up. It is not the classic test where you repeat a string of digits, so some familiar advice fits and some does not. There is also a section on how the game counts, and why the same person can score 80 one minute and 130 the next.

Group digits in threes

In digit span research, grouping is the best known way to hold more. In 1964 Wayne Wickelgren asked people to repeat strings of 6 to 10 digits and told them to rehearse the digits silently in groups of different sizes. Groups of three worked best, better than twos and clearly better than fives, with fours close behind threes. You already do something like this with a phone number when you read it in parts. If a group looks like something you know, a year or a house number, take it as one piece.

Know what the game is asking

Two details of the rules make the job smaller than it looks.

How the timer works

The points for a level are 10 for every correct tap plus a speed bonus of up to 10. The bonus shrinks by one point for roughly every 300 milliseconds between one correct tap and the next. Where the clock starts depends on the level.

Use threes on the grid

Wickelgren's study was about digit strings, not positions on a grid, so what follows is our suggestion, not something measured in the game. Instead of trying to see seven separate tiles, look at 1, 2 and 3 as one shape, then 4, 5 and 6 as a second shape, then whatever is left. Three tiles almost always make a recognisable shape, such as a line, a corner, a triangle or a zigzag. When you tap, you replay shapes instead of single tiles.

On the later levels, nine numbers make three shapes of three, and eight make two shapes of three and a pair. With less time, you may find it easier to look for the first shape first and not try to see the whole grid at once.

Name the path to yourself

Another suggestion, also untested in our game. Give the path short names in your head, like "top left, down, across" or "corner, middle, corner". Saying something to yourself is a second way of holding it, next to the picture of the grid. It is easier to try on the early levels where the numbers stay up until you tap, because naming takes time. On the fastest levels there is only time to see the shapes.

Why your score jumps between attempts

If you play the same level five times, you will likely get five different scores. Several things move it.

So one good or bad attempt tells you little. Three attempts on the same level, and the middle score of the three, tell you more.

Practice changes the numbers

In the study this game is based on, published by Sana Inoue and Tetsuro Matsuzawa in 2007, untrained university students did poorly when five numbers were shown for only 210 milliseconds. Later work by Alan Silberberg and David Kearns (2009) and by Peter Cook and Margaret Wilson (2010) found that people who practised the task did much better. Practice on a task like this helps with that task. We do not claim that it improves memory outside the game.

For what research says about the usual range of number memory, read the article on the number memory test average. For the idea behind all these games, read what working memory is. Other games are on the all games page.